Thumbing a ride to Terra one planet at a time.

POW Rehabilitation

Date: 5/16/3068
To: Deadspace Command
From: Col. William Innes, NAIS Rehabilitative Unit
Subject: Evaluation of Returning POWs

Commander Fields,

I am writing to inform you that we have completed psychological evaluations on your two mechwarriors, Joey Winters and Vladmir Olshansky.

By all accounts, Mr. Winters did relatively well during his month in captivity and is remarkably unfazed considering what some of the other prisoners you rescued have been through – he escaped torture, and wasn’t in the camp long enough to have born the full brunt of the starvation diet the other prisoners endured. That said, Mr. Winters was somewhat evasive with my questions to him, though his charm hid it well. I think it likely that he used this same skill to avoid the worst treatment, though I cannot say for certain, and debriefing of the other POWs is inconclusive.

(Joey Winters gains 1 point of Edge.)

In contrast to Mr. Winters, Mr. Olshansky had a much rougher time. By his own and other accounts he was extremely defiant of his captors, and was beaten and tortured for it. Medical reports indicate evidence of electroshock torture, and Mr. Olshansky described to me, and shows evidence of, severe sleep deprivation and other psychological torture. While Mr. Olshansky has borne the physical stress of his ordeal quite well, and is quite eager to return to combat against the Blakists for some “payback,” I fear that he may yet bear some sort of PTSD.

Then again, after the events here on New Avalon, who among us does not?

(Vladimir Olshansky may ignore the first pilot hit he suffers during combat)

At the request of Colonel Davion-Bath, I am also sending you Sergeant Ethan Jackson, formerly of the 2nd NAIS Cadre, who has requested transfer to, and I quote, “the only unit really kicking some Robe ass around here.”

Unlike your soldiers, Sgt. Jackson has spent considerably longer in captivity – he was captured during the initial fighting in December of ’67 and has been a POW since then. All of the prisoners I talked to told me that he was a true leader during imprisonment, acting as a mentor and spokesman for many of the younger POWs, though he suffered a great deal of physical and mental torture for it from his captors. Prior to his capture, Sgt. Jackson was an instructor in the 2nd NAIS Cadre, and also served during the later years of the FedCom Civil War, where he earned a Silver Sunburst medal during the fighting on Talon in 3066.

Professionally, I would say Sgt. Jackson is everything you could ask for in a soldier – tough, brave, loyal, a leader and inspiration to his troops. His combat record is exemplary. Mentally, however, I worry. Sgt. Jackson harbors an unsuppressed rage against his captors, and during simulator evaluations he showed a tendency toward single-mindedly attacking Blakist targets, both to the detriment of his ‘mech’s heat sinks as well as his own safety. We’ll need men like him in the coming fight, but I’m afraid his rage may cause him or his soldiers trouble.

(Sgt. Ethan Jackson has 3 gunnery, 4 piloting, and the Hot Dog ability (ATOW 223, +1 bonus to checks to avoid overheating effects). When fighting known Word of Blake troops, roll 2d6 at the beginning of Sgt. Jackson’s movement. On a 2 or 12, Jackson enters a berserker rage and must move directly towards the nearest Word of Blake unit (into physical combat range if possible), and must fire all of his weapons at their maximum firing rates, and/or make physical attacks if possible during the appropriate phases at a +1 bonus to any attack rolls. At the beginning of each subsequent movement phase, roll 2d6. On a 2, 3, 11, or 12 Jackson breaks free of his rage)

You’ll need to approve Sgt. Jackson’s transfer to your unit if you want him, otherwise he was previously slated for a transfer to the 1st Davion Guards. Let me know what you want to do. Mr. Winters and Mr. Olshansky will be accompanying this letter.

Colonel William Innes

Chief of Psychology,
NAIS Rehabilitative Unit

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Leave No Man Behind

Played: 01/17/2013
Players: Erik, Kyle, Rema

SITUATION
REMOTE AREA OF ALBION
NEW AVALON, FEDERATED SUNS
25 APRIL 3068

Commander Fields, we have finally decoded the intelligence you brought us from the Blakist death squad headquarters ten days ago. That intelligence has revealed that some of the people rounded up by the death squads, as well as some of our captured POWs, were taken to a prison camp located well behind Blakist lines in the remote northwest of the continent.

I’ve had our operations staff put together what they believe to be the best plan we have for getting our people back. Considering it was your intelligence that led us here, and considering that your people are possibly being held there, I want you to provide the heavy element for this operation. Here’s the plan:

A Leopard-class dropship, the Apollo, will transport you and a number of rescue vehicles. Due to enemy air defenses, a single DropShip should be able to make it through undetected.
Once over the target, either make an atmospheric drop of your ‘mechs and then land the Apollo at a nearby airfield and offload the rescue vehicles, or land hot and shoot your way out. The Apollo’s crew is well-trained in rough field operations, so the airfield is not strictly necessary, but may be wise. Additionally, a small team of Rabid Foxes special forces have been on the ground for several days. Link up with and extract them along with any prisoners in the camps.

In addition to your main mission of prisoner retrieval, there are a number of targets of opportunity present, including enemy POL stores and prisoner records. Destruction of these assets would hamper enemy operations.

Word of Blake forces in the area appear to be light, perhaps in Level II infantry and armor strength, but there is a large garrison element of ex-31st Division troops nearby that will respond rapidly to your incursion. Time is of the essence – get in and get out as fast as you can.

Good luck. Get our people out of there.

Colonel Jena Davion-Bath, XO, 3rd Davion Guards

TERRAIN

  • City Ruins (MS2)
  • Battletech
  • Airfield #2 (MST1)

ATTACKER

The Attacker consisted of elements of Deadspace Anomaly, backed by House Davion special forces units, including:

  • P-1B Perseus (Wallace Joy) (proxy: Deadspace Helios mini)
  • TYM-1A Toyama (Guy Lachermeier) (proxy: Deadspace Warhammer mini)
  • DAD-3D Daedalus (Dyson Fields) (proxy: Deadspace Phoenix Hawk mini)
  • PXH-4L Phoenix Hawk (Mitchell Kun) (10th Lyran Phoenix Hawk mini)
  • Leopard-class DropShip Apollo (proxy: dice container)
  • Heavy Hover APC (proxy: Deadspace Condor mini)
  • Heavy Hover APC (proxy: red Heavy Tracked APC mini)
  • Heavy Hover APC (proxy: Deadspace Pegasus mini)
  • Heavy Hover APC (proxy: Deadspace Bandit mini)
  • Infiltrator Mk. II (proxy: white Elemental mini)
  • Infiltrator Mk. II (proxy: yellow Elemental mini)
  • Infiltrator Mk. II (proxy: green Elemental mini)
  • Infiltrator Mk. II (proxy: purple Elemental mini)

The Deadspace Perseus and Warhammer deployed via suborbital drop on round 1, while all other units offloaded from the Apollo beginning in round 2.

DEFENDER

The Defender consisted of Word of Blake guard troops, and contained:

  • Maxim Heavy Hover Transport (3058) (2/3) (10th Lyran Maxim mini)
  • Maxim Heavy Hover Transport (3058) (2/3) (10th Lyran Maxim mini)
  • Stygian Strike Tank (3/4) (proxy: unpainted Beagle mini)
  • Pinto Attack VTOL (3/4) (proxy: white Mantis mini)
  • Hawk Moth Gunship (4/5) (white Hawk Moth mini)
  • Motorized Platoon (SRM) (2)
  • Motorized Platoon (SRM) (3)
  • Jump Platoon (Rifle) (4)
  • Jump Platoon (Rifle) (4)
  • Unspecified heavy Level II of relief troops

The Defender sets up anywhere on the battlefield.

OPTIONS

  • Wired To Blow: Up to four hexes anywhere on the battlefield may be treated as if wired by Demolition Engineers (TO, p. 341). Each charge does 25 damage when set off.

OBJECTIVES

  • Freedom: At least 75% of prisoner units must be aboard the Apollo when it takes off. [SUCCESS]
  • Prison Riot: Destroy or cripple at least 75% of enemy forces present by end of track. [FAILED]
  • Hard and Fast: The Apollo takes off by the end of round 10. Freedom must also be complete. [FAILED]
  • Sealed Records: Destroy the administration building on the City Ruins map. [FAILED]
  • Out of Gas: Destroy the POL tanks on the Airfield map. [SUCCESS]

SPECIAL RULES

The following rules are in effect for this track:

  • Salvage: The Salvage rules are not in effect for this track.
  • Forced Withdrawal: The Forced Withdrawal rules are not in effect for this track.
  • Apollo: The Apollo has been refit to accept vehicles in her fighter bays. Vehicles may mount and dismount from Apollo’s fighter bays as if from vehicle bays. The crew of the Apollo is well-trained, and may take off in 15 hexes (instead of 20) with a Control roll.
  • Guard Towers & Walls: The camp is guarded by a number of guard towers. Each tower is 2 levels tall, has 25 CF, and mounts a single Machine Gun and Searchlight (7 hex range) per side. Each non-road paved hex on the City Ruins map is surrounded by a 1 level tall, 25 CF wall on every non-paved hexside. Hexes facing roads have 15 CF gates.
  • Freeing the Prisoners: Each camp area is guarded by a number of guard towers. As long as these towers are operational, the prisoners will stay indoors. In the End Phase of any turn during which all towers surrounding a camp area are destroyed, the GM places a number of infantry platoons representing prisoners (3 for the Long Camp, 5 for the Large Camp). Treat each platoon as a 30-man foot platoon that can deal no damage.

COURSE OF BATTLE

The Deadspace/Davion strike force came in hard and fast, quickly neutralizing the Word of Blake camp guards. Despite the successful strike, Guy Lacharmier, his Toyama, and one transport were lost and some 40 Davion prisoners were left behind.

BATTLE FOOTAGE

Leave no man behind01
Round 1: The Apollo lands at the nearby airbase as Wallace Joy and Guy Lacharmier perform a combat drop on the prison camp. Guy’s Toyama fails its landing, but the assault force shoots down a patrolling Hawk Moth gunship and heavily damage a Pinto.

Leave no man behind02
Round 2: Demolition charges on some of the guard towers detonate, while Wallace and Guy engage the Blakist defenders and the Apollo unloads. A lucky shot from a Maxim transport takes down Guy once again.

Leave no man behind03
Round 3: All the guard towers are down, and the POWs begin to make their escape. Wallace and Guy continue to make short work of the defenders, immobilizing both Maxims and causing a Stygian to skid into a building and become stuck. Guy once again has trouble staying on his feet in the unfamiliar Toyama, but manages to stand at last.

Leave no man behind04
Round 4: Wallace kicks a Maxim’s side in while the rescue APCs make a run for the camp and Blakist infantry swarms Guy’s Toyama.

Leave no man behind05
Round 5: The remaining Blakist Maxim sideslips into the forest and explodes, but not before destroying one of the rescue APCs. The Apollo destroys the POL tank farm at the airbase.

Leave no man behind06
Round 6: The guards dealt with, the rescue force begins transporting prisoners back to the Apollo.

Leave no man behind09
Round 9: The last rescue APC runs for the Apollo as Guy Lacharmier bravely sacrifices his life to hold off a superior Word of Blake counterattack.

Leave no man behind10
Round 10: The Apollo takes off as a group of Word of Blake ’mechs looks on.

AFTERMATH

After the successful raid, almost all raiding forces escaped, either aboard the Apollo or on foot. Those Rabid Fox teams that remained on the ground were later exfiltrated without issue, though many of the prisoners had to be left behind. Those we extracted are currently awaiting psych eval.

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High Voltage

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House To House

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High Voltage

Played: 11/07/2012
Players: Erik, Kyle, Rema

SITUATION
AVALON CITY
NEW AVALON, FEDERATED SUNS
17 APRIL 3068

Commander Fields, we appreciate your recovery of intelligence from that Word of Blake command post two days ago. Since then, we’ve had our best people at work on the data. I won’t lie – leveling half of the school ruined a lot of valuable intelligence.

What we have found is grim. The units you encountered were Blakist death squads, and AFFS units are starting to encounter their handiwork as we retake Avalon City – mass graves of civilians, captured soldiers, teachers, government officials – anyone the Robes thought couldn’t be converted to their sick ideology.

There’s not much hope there, but there is some. We think we’ve found the location of some sort of camp, maybe for POWs. We’ll let you know what we find, but the data loss is severe. It needs more time.

Until then, we need the help of Deadspace Anomaly in finally pushing these Robe bastards out of Avalon City. Guards infantry and armor have pinned down a pocket of them inside a factory complex on the outskirts of the city. We need you to provide them with heavy support. Capture the Blakists if you can, shoot them down like dogs if you can’t.

Colonel Jena Davion-Bath, XO, 3rd Davion Guards

GAME SETUP

  • City (Hills/Residential) #1 (MS3)
  • City Street Grid/Park #2 (MS4)

The Defender designates up to 10 hexes per mapsheet as Heavy Industrial Zones (TO, p. 31).

ATTACKER

The Attacker consisted of elements of Deadspace Anomaly supporting armor and infantry units from the 3rd Davion Guards.

  • DAD-3D Daedalus (Dyson Fields, 2/3) (proxy: Deadspace Phoenix Hawk mini)
  • GHK-6K Grasshopper (Mitchell McLanaghan, 2/4) (white Grasshopper mini)
  • TR-1 Wraith (Lefty Lucy) (unpainted Wraith mini)
  • Morningstar City Command Vehicle (3/4) (proxy: red Heavy Tracked APC mini)
  • Rommel Tank (3/4) (proxy: red Po mini)
  • Condor Heavy Hovertank (3/4) (Deadspace Condor mini)
  • Cavalier Battle Armor (Laser) (3) (proxy: red IS Battle Armor mini)
  • Cavalier Battle Armor (Laser) (3) (proxy: red Fa Shih mini)

Divide the Attacker’s force in half. Each half enters the battlefield at the start of the track from parallel edges of the map.

DEFENDER

The Defender consisted of elements of the 36th Division (Purity of Thought IV-Kappa), including:

  • ON1-M Orion (3/4) (white/gold Orion mini)
  • WHM-7M Warhammer (3/4) (10th Lyran Warhammer mini)
  • KTO-21 Kintaro (3/4) (proxy: blue Centurion mini)
  • CRB-27 Crab (3/4) (proxy: unpainted Crab mini)
  • Demon (3/4) (proxy: unpainted Chevalier mini)
  • Demon (3/4) (proxy: unpainted Chevalier mini)
  • Longinus Battle Armor (Laser) (3) (proxy: red Elemental mini)
  • Longinus Battle Armor (Laser) (3) (proxy: blue Elemental mini)
  • Longinus Battle Armor (Laser) (3) (proxy: green Elemental mini)
  • Purifier Battle Armor (Laser) (3) (proxy: yellow Elemental mini)
  • Purifier Battle Armor (Laser) (3) (proxy: white Elemental mini)

The Defender sets up anywhere on the battlefield.

OPTIONS

None.

OBJECTIVES

  • Gutted: Cripple/Destroy at least 75% of the opponent’s forces. [SUCCESS]
  • Crush: Destroy/Cripple 100% of the opponent’s force. [SUCCESS]
  • Caretaker: At least 50% of the 3rd Davion Guards units must survive. [SUCCESS]
  • Options: GM-selected options.

SPECIAL RULES

The following rules are in effect for this track:

  • Forced Withdrawal: All Davion Guards units operated under the Forced Withdrawal rules. The Word of Blake forces are trapped and will fight to the death.
  • Hazardous Machinery: Treat the interiors of all non-rubble Heavy buildings as Heavy Industrial Zones (TO, p 31). Any attack that does more than 10% of the building’s current CF may cause an unintended explosion.

COURSE OF BATTLE

Fighting centered around a hilly industrial area centered on worker’s housing units. Blakist infantry units initially holed up inside of the factory buildings while their ’mechs and vehicles attempted to outmaneuver the heavier Davion and Deadspace units. Ultimately the superior firepower of the Deadspace ’mechs carried the day.

BATTLE FOOTAGE

High voltage01
Round 1: Deadspace forces enter the field, surprising a Blakist Kintaro, who falls over while trying to engage the enemy. The Davion Rommel ambushes a Word of Blake Demon, blowing an axle off.

High voltage02
Round 2: Both sides advance, while the Davion Rommel finishes off the crippled Blakist Demon.

High voltage03
Round 3: Battle armor from both sides engage, while the Blakist Warhammer immobilizes the Davion Morningstar and the Kintaro falls once more. The second Blakist Demon is immobilized by the Davion Condor.

High voltage04
Round 4: Dyson Fields simultaneously assassinates the fallen Kintaro with a headshot while damaging the Warhammer’s gyro.

High voltage05
Round 5: The Blakist Orion falls over while the Word of Blake infantry move to protect the fallen Warhammer.

High voltage06
Round 6: The Blakist Crab falls over while Dyson Fields destroys the Orion. The Blakist infantry spreads out, trying to engage the rapidly moving Deadspace/Davion force.

High voltage07
Round 7: The crippled Blakist Warhammer destroys the Davion Rommel while the Deadspace ’mechs move in on the Crab.

High voltage08
Round 8: Dyson destroys the Blakist Crab while the other Deadspace ’mechs, now heavily damaged, move for cover against the Blakist battle armor.

High voltage09
Round 9: Deadspace forces form a battle line and advance on the entrenched Blakist battle armor troops.

High voltage10
Round 10: The Deadspace assault pays off, destroying two units of Blakist battle armor. The remaining Blakists are now in desperate trouble.

High voltage11
Round 11: The remaining Blakist infantry moves to protect the fallen Warhammer while Deadspace ’mechs move into position.

High voltage12
Round 12: Dyson Fields moves to attack while the more damaged Deadspace ’mechs attempt to destroy the Blakist infantry.

High voltage13
Round 13: The long immobilized Blakist Warhammer is finally taken out by Dyson Fields, and the last few Blakist troopers futilely resist.

High voltage14
Round 14: Deadspace and Davion forces stand triumphant as the demoralized Blakists surrender.

AFTERMATH

After stiff fighting, Davion and Deadspace forces eventually overcame fierce Blakist resistance, crippling or destroying all enemy troops, though at the cost of heavy damage to several ’mechs and vehicles. With the elimination of this pocket, the Blakist incursion into Avalon City may be nearing its close.

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My Brother’s Keeper

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Leave No Man Behind

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Mission Planning 4/10/3068

Date: 4/10/3068
To: Deadspace Command
From: 3rd Davion Guards
Subject: Status Report

Commander Fields,

Good work on your defense on the outskirts. Despite determined Blakist opposition, you and your people stood tall and defeated some of the Word of Blake’s best troops. Fighting is heavy in other parts of Avalon City, but our sector is relatively calm, for now.

We appreciate the large number of prisoners you took during the fighting. DMI tells us we’re getting good information, though Demi-Precentor MacInernay is holding out. I know that you’re anxious about your POWs, and our hope is that interrogation will reveal some actionable intelligence on that front. Until then, patience is the order of the day.

There is still plenty of work to be done here in Avalon City. Deadspace Anomaly is one of my least damaged units, and I have a number of missions you could do for us.

1. I need reinforcements for a company of Guards. They’re holding the line against the Blakists, but with your help I’m confident we could push them back, just like you did so ably in your own sector.

Cost: 400 WP
Payout: 0-1000 WP
Terrain: Urban
Players: Up to 50%

2. Interrogation of WoB prisoners has revealed a target of interest in a suburban school. We’re not entirely sure what it is, but we think a Blakist command post is located inside or nearby. We need someone to penetrate Blakist lines and investigate/destroy the target.

Cost: 200 WP
Payout: 0-875 WP
Terrain: Urban
Players: Up to 50%

3. Interrogation has also revealed the approximate location of a Blakist supply dump. The capture of those supplies could really help out our strained logistics, and also do a number on the Blakists.

Cost: 200 WP
Payout: 0-375 WP + supplies
Terrain: Urban
Players: Up to 50%

Get back to me ASAP, and I’ll get you some orders.

Colonel Jena Davion-Bath

Executive Officer
3rd Davion Guards

View
The Fires of Heaven

Played: 10/5/2012, 10/10/2012
Players: Erik, Kyle, Rema, Will

SITUATION
OUTSKIRTS OF AVALON CITY
NEW AVALON, FEDERATED SUNS
7 APRIL 3068

Commander Fields, I understand you took heavy losses, including some of your people taken prisoner, during the retreat from Balright Pass. You are not alone – the Blakists hit us hard, first with nukes, then with their best troops. We’re damn lucky it didn’t turn into a complete rout. As a result, high command’s attempts to regroup at Phase Line Excalibur were not successful.

Our new plan is to hold the line at the outskirts of Avalon City. I cannot stress to you the importance of holding this line – if we lose Avalon City, NAIS, Castle Davion, and the rest, the blow to morale will be considerable.

We don’t know what to expect from the Blakists. This is the final push, so expect everything from orbital bombardment to, and I pray this isn’t the case, more nuclear weapons. In return, you can expect whatever we can give you in support.

Kick them in the teeth, Fields. We need to get this done, and then we can find your people and kick these Robe bastards in the ass and off our world.

Good luck and the wisdom of the Unfinished Book be with you. I’ll see you on the other side.

Colonel Jena Davion-Bath, XO, 3rd Davion Guards

TERRAIN

  • City (Residential) (MS6)
  • City Street Grid/Park #1 (MS4)
  • City (Hills/Residential) #1 (MS4)
  • Open Terrain #1 (MS5)
  • Rural #1 (MST1)
  • Rural #2 (MST2)

ATTACKER

The Attacker consisted of elements of the Word of Blake’s 36th Division (Purity of Thought IV-Kappa) and included:

  • TR1 Wraith (Demi-Precentor Irene MacInernay, 2/3) (Unpainted Wraith mini)
  • TYM-1A Toyama (2/3) (Urban camo Toyama mini)
  • P1B Perseus (2/3) (White/Gold Orion mini)
  • WHF-3B White Flame (4/5) (proxy: 10th Lyran Thunder Hawk mini)
  • BCN-3R Buccaneer (4/5) (10th Lyran Buccaneer mini)
  • INI-02 Initiate (3/4) (proxy: 10th Lyran Crusader mini)
  • LCT-5M Locust (4/5) (White Locust mini)
  • MCY-97 Mercury (3/4) (proxy: 10th Lyran Wolfhound mini)
  • Po (Light Gauss) (2/3) (Unpainted Po mini)
  • Demon (4/5) (proxy: unpainted Chevalier mini)
  • Myrmidon Medium Tank (4/5) (proxy: 10th Lyran Rommel mini)
  • Zephyr (2/3) (proxy: unpainted Beagle mini)
  • Purifier Adaptive Battle Armor (TAG) (4) (proxy: Jade Falcon Elementals)

The Attacker enters from the western map edge.

DEFENDER

The Defender consisted of elements of Deadpsace Anomaly, supported by elements of the 3rd Davion Guards, including:

  • WHM-8D Warhammer (Dyson Fields, 2/3) (Deadspace Warhammer mini)
  • HEL-3D Helios (Mitchell Kun, 3/5) (Deadspace Helios mini)
  • LNX-9Q Lynx (X, 4/5) (proxy: black Shadow Hawk mini)
  • GRF-XX Griffin (X, 4/5) (Urban camo Griffin mini)
  • GHR-6K Grasshopper (Mitchell McLanaghan, 2/4) (white Grasshopper mini)
  • GHR-6K Grasshopper (Ramon Quinones, 4/5) (grey Grasshopper mini)
  • Fulcrum Heavy Hover Tank (Alexander Jandreau, 4/5) (Deadspace Fulcrum mini)
  • Pegasus Hover Scout Tank (Max Vandoren, 4/5) (Deadspace Pegasus mini)
  • MDG-2A Rakshasa (5/6) (proxy: grey Mad Cat mini)
  • NGS-5T Nightsky (4/5) (proxy: white Gurkha mini)
  • SRM Carrier (3058) (proxy: unpainted Chevalier mini)
  • Vedette (3058) (proxy: Deadspace Bandit mini)
  • Cavalier Battle Armor (Laser) (3) (proxy: unpainted Hauberk mini)
  • Infiltrator Mk. II Battle Armor (4)
  • LRM Jump Infantry Platoon (4)
  • LRM Jump Infantry Platoon (4)

The Defender deployed within the western half of the field. The SRM Carrier, Infiltrator Mk. II, and both LRM Jump Infantry platoons began as hidden units.

OPTIONS

None.

OBJECTIVES

  • Hold the Line: Cripple/Destroy at least 75% of the Attacker’s force. [SUCCESS]
  • Stalwart Defense: No more than 50% of the Defender’s force may be Crippled/Destroyed. [FAILED]
  • Nemesis: Destroy Demi-Precentor MacInernay’s Wraith. [SUCCESS]

SPECIAL RULES

The following rules are in effect for this track:

  • Forced Withdrawal: All units follow the Forced Withdrawal rules.
  • Morale: Any unit that takes 40+ damage during a single phase from artillery or orbital fire attacks must roll a 5+ on 2d6 or enter Forced Withdrawal. For each point of Gunnery skill below 4, modify the TN by -1. For each 10 points of damage in excess of 40, modify the TN by +1.
  • Salvage: Salvage is in effect for this track. Leave all Crippled/Destroyed units on the field: they may be further damaged by artillery or orbital fire attacks.
  • Fire Support: Once per turn for the Defender (beginning on turn 1) or once every other turn for the Attacker (beginning on turn 2), during the Targeting phase, both Attacker and Defender may check for available artillery/orbital fire support (see p. 179, TO).

COURSE OF BATTLE

Early orbital fire support by Blakist warships effectively divided the battlefield in two, with Word of Blake troops advancing in a broad line against two seperate groups of allied forces. Blakist scouting efforts were demolished by hidden AFFS units who were then swiftly destroyed. Allied troops made effective use of cover and smoke to avoid being overwhelmed by the slower but more proficient Blakist forces, and ultimately won a battle of attrition, forcing the Word troops to retreat from the battlefield.

BATTLE FOOTAGE

Fires of heaven02
Round 2: Orbital bombardment from Word of Blake naval assets levels large areas of the city, incenerating two platoons of AFFS jump infantry and damaging several ’mechs, the Deadspace Lynx most severely. Blakist forces combine fire on an AFFS SRM carrier and Infiltrator Mk. II squad that have just blown the leg off a WoB Mercury and left it crippled with multiple engine and gyro hits. The Deadspace Griffin lays down covering smoke.

Fires of heaven03
Round 3: The Blakists advance up the left flank with the Wraith and several vehicles, while the White Flame and Buccaneer advance up the right flank, backing up the AFFS Rakshasa while the Deadspace Lynx engages the Wraith, heavily damaging its engine, while the Blakist Locust tangles with Dyson Fields and is put down.

Fires of heaven04
The Deadspace Griffin lays more smoke, but is engaged by the Blakist Toyama and Initiate and knocked down. The Buccaneer and White Flame obliterate the AFFS Vedette, but are savaged by Deadspace Grasshoppers. Meanwhile, Demi-Precentor MacInernay attempts to retreat past the immobilized Deadspace Fulcrum while Blakist armor assets provide covering fire.

Fires of heaven05
Round 5: The Zephyr takes down the Helios, causing Mitchell Kun to black out, but Deadspace takes out the Blakist Myrmidon in revenge. The immobilized Fulcrum is put down while the Wraith attempts to retreat. The White Flame enters into melee with both Grasshoppers in the smoke, covering the advance of the Perseus, while the Toyama takes up the covering position it will remain in.

Fires of heaven06
Round 6: Demi-Precentor MacInernay’s Wraith overheats and shuts down, leaving her easy prey. Fire from the Deadspace Griffin knocks down the Initiate, causing the pilot to black out. The White Flame knocks down the Rakshasa as the Perseus and Grasshoppers duke it out and the tanks take on the Deadspace mediums.

Fires of heaven07
Round 7: The Initiate goes down once more as the White Flame kicks over the Rakshasa and the Perseus fires into Ramon Quinones’ Grasshopper, blowing his head off.

Fires of heaven08
Round 8: The White Flame takes an unfortunate shot to the cockpit from the AFFS Rakshasa while tanks and ’mechs trade fire.

Fires of heaven09
Round 9: The Blakist Perseus fires on the Rakshasa, causing several tons of ammo to turn the ‘mech into shrapnel, but is then taken down by Mitchell McLanaghan’s Grasshopper. The Lynx and Nightsky finally cause the Toyama to break cover, while the Initiate attempts to take on the Griffin.

Fires of heaven10
Round 10: The Toyama falls after fire from Dyson Fields and the AFFS Nightsky, while the Griffin and Initiate duke it out. Badly aimed Long Tom fire from supporting AFFS artillery batteries brackets Dyson Fields and the unconcious Mitchell Kun.

Fires of heaven11
The Toyama is finally destroyed as the Blakist Zephyr, Initiate, and Purifiers escape from the field. Avalon City has held.

AFTERMATH

Sir, we very much kicked the Wobblies in the teeth like the lady asked, but they kicked back. We took a lot of prisoners and a lot of salvage, but Ramon Quinones bought it, and Mitchell Kun isn’t much better. The Davion Guards really took a beating – their Nightsky and a single Cavalier are the only ones who made it out alive.

I’d like to chase these guys down and finish it, sir, but it’s going to be a while. We need to fix ourselves first.

Lt. Marcus Graves

Operations Officer
Deadspace Anomaly

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Phase Line Excalibur

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My Brother’s Keeper

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Phase Line Excalibur

Played: 9/20/12
Players: Erik, Kyle, Rema

SITUATION
RONDE TABLEAU
NEW AVALON, FEDERATED SUNS
30 MARCH 3068

“…comms fuzzy…kind of EMP…at…append?”

“…cloud! …ukes! …bastards nuked us!”

“…lo? Hello? …one there? …can’t see…bright light…was…straight at it…so hot…veryone’s dead…can’t feel…legs…hello? Anyone?”

“…we’re…attack! Robes…over us! Need…forcements now! They’re everywhere!”

“…units…all units…this is…nix… I repeat…Phoenix Actual…all Phoenix units…back…peat fall back…line Excalibur…repeat fall back to Phase Line Excalibur…under heavy…by Blakist forces…peat this is…”

Unidentified AFFS radio traffic in Balright Pass, 3/30/3068

TERRAIN

  • Deep Desert (MST2)
  • Oasis (MST2)
  • Badlands #1 (MST1)

ATTACKER

The Attacker consisted of elements of the Word of Blake’s 36th Division (Purity of Thought IV-Kappa) and included:

  • BMB-14C Bombardier (3/4) (proxy: Jade Falcon Mad Dog mini)
  • CHP-3P Champion (3/4) (proxy: Jade Falcon Hellbringer mini)
  • GRF-6CS Griffin (4/5) (black Griffin mini)
  • RJN101-C Raijin (4/5) (proxy: Jade Falcon Kit Fox mini)
  • CRB-30 Crab (3/4) (proxy: Jade Falcon Puma mini)
  • Lightning Hovercraft (3/4) (proxy: 10th Lyran Maxim mini)
  • MAD-5L Marauder (3/4) (proxy: white Marauder II mini)
  • BL9-KNT Black Knight (4/5) (proxy: black Victor mini)
  • BCN-3R Buccaneer (2/3) (10th Lyran Bucaneer mini)
  • INI-02 Initiate (4/5) (proxy: Jade Falcon Stormcrow mini)
  • Pinto Attack VTOL (4/5) (proxy: white Hawk Moth mini)
  • Cyrano VTOL (4/5) (proxy: Jade Falcon Visigoth mini)

The Attacker entered 25% of its force from the western map edge on Turn 2. The rest of its force entered on Turn 3.

DEFENDER

The Defender consisted of elements of Deadspace Anomaly, including:

  • WHM-8D mod Warhammer () (Deadspace Warhammer mini)
  • WHM-7M Warhammer (Vladmir Olshansky, 3/5) (10th Lyran Warhammer mini)
  • CTF-4L Cataphract (Joey Winters, 3/5) (proxy: blue/grey Zeus mini)
  • GHR-6K Grasshopper (Mitchell McLanaghan, 2/4) (white Grasshopper mini)
  • DAD-3D Daedalus (Dyson Fields, 2/3) (proxy: MWDA Phoenix Hawk mini)
  • GUR-2G Gurkha (Milly Rebalais, 4/5) (white Gurkha mini)
  • MS1-OC Men Shen (Jessi McKiernan, 3/5) (Deadspace Men Shen mini)

OPTIONS

  • Sand: Treat all Clear terrain as Sand (p. 39, TO).

OBJECTIVES

  • Gauntlet: Exit at least half of the player’s force through their home edge. [FAILED]
  • Gutted: Cripple/Destroy at least 75% of the opponent’s forces. [FAILED]

SPECIAL RULES

The following rules are in effect for this track.

  • Forced Withdrawal: The Word of Blake forces operate under the Forced Withdrawal rules.
  • EMP: Use the rules for Electromagnetic Interference (EMI) (p. 55, TO). All weapon attacks apply a +2 to-hit modifier, and a -2 penalty to rolls made on the Cluster Hits Table from any source. Active probes cease to function, and ECM systems have double effectiveness.
  • Salvage: The salvage rules are not in effect for this track.

COURSE OF BATTLE

Hotly persued by Blakist ’mechs, Deadspace screening ’mechs chose to turn and fight to allow the rest of Deadspace Anomaly and other fleeing AFFS units the chance to escape the oncoming 36th Division. While the initial engagement went in favor of Deadspace, the Blakists were able to leverage their superior numbers and ECCM/C3i capabilities to divide the Deadspace battle line, destroying or heavily damaging almost all of the Deadspace screening force and routing the rest.

BATTLE FOOTAGE

Phase line excalibur02
Round 2: The Blakist Marauder deuls a Deadspace Warhammer while the Black Knight falls down attempting to hatchet the Deadspace Cataphract and several Deadspace ’mechs hammer the Initiate with withering fire.

Phase line excalibur03
Round 3: The Word of Blake fully enters the field. The Initiate falls down after another round of fire, while the Griffin kicks the leg of the Gurkha off. The Black Knight falls again after another attempt to chase down the Cataphract, while the Marauder closes with the Warhammer and begins inflicting TSM-enhanced physical damage.

Phase line excalibur04
Round 4: The WoB Initiate attempts to flee the battle, but is hounded by Dyson Fields in his Daedalus. The Blakist hatchet ’mechs finally close on the Cataphract, screened by vehicles. The Deadspace Warhammer is unable to escape the Blakist Marauder, while the Bombardier is too slow to escape the other Deadspace heavy ’mechs, and is put down by the Grasshopper.

Phase line excalibur05
Round 5: The Blakist Black Knight and Marauder do grievous damage to the Deadspace Warhammer and Cataphract, while the Initiate escapes the mass melee in the center of the field. Unnoticed, the legless Deadspace Gurkha drags itself from the field.

Phase line excalibur06
Round 6: The Blakist Initiate withdraws, while the Deadspace Warhammer and Men Shen rout, leaving behind the Cataphract, whose left leg no longer works. The Deadspace Grasshopper trips and falls, while the other Deadspace Warhammer falls and causes the pilot to black out.

Phase line excalibur07
Round 7: Though heavily damaged, the Deadspace Grasshopper manages to escape the field, leaving the Word of Blake in possession of the Warhammer, Grasshopper, and both pilots.

AFTERMATH

Sir, I don’t think I have to tell you that we got slaughtered out there. The -7M Warhammer and Cataphract are lost to the Blakists, as is that Gurkha we took from them. Worse, Joey Winters and Vladmir Olshansky were lost. Hopefully they’re POWs, but with Blakists you can never tell. About the only good news was that Jessi McKiernan was able to drag the Gurkha far enough away so she could escape. Some Davion Guards picked her up, and she should be home shortly.

We’re falling back all the way to Avalon City. This is going to get really ugly, really soon.

Lt. Marcus Graves

Operations Officer
Deadspace Anomaly

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Communication Breakdown

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The Fires of Heaven

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Communication Breakdown

Played: 9/12/12
Players: Erik, Rema

SITUATION
RONDE TABLEAU
NEW AVALON, FEDERATED SUNS
30 MARCH 3068

Commander Fields, your people did good locating the advance elements of the 36th. It looks like this is the big one – they’re coming through the pass in full strength. We’re getting ready. This is going to get ugly.

As you know, you’re not the only mercs on planet. Beta Regiment of the 12th Vegan Rangers got smashed pretty hard last month when the whole 36th landed right on top of them. What’s left of their third battalion is going to link up with you and help bolster our defenses in Balright Pass.

I need you to send some units to link up with the Rangers. Guide them in, get them situated. Veteran unit though they are, the 12th troops are pretty jumpy, and you’ve been dependable thus far. See what you can do to anchor them.

Colonel Jena Davion-Bath, XO, 3rd Davion Guards

“Anchor the Rangers,” they said. “They’re pretty jumpy,” they said. Yeah. First thing was that big flash of light, and now half the electronics aren’t working. And now those jumpy Rangers are shooting at you. ‘Mech-sized semaphore flags would be great about now, if you had any.

TERRAIN

  • Desert Sinkhole #1 (MS3)
  • Desert Hills (MS2)

ATTACKER

The Attacker consists of elements of the third battalion of Beta Regiment of the 12th Vegan Rangers, and included:

  • MTR-5K Maelstrom (4/5) (proxy: tan Mad Cat mini)
  • CNS-5M Cronus (4/5) (proxy: purple Quickdraw mini)
  • WVR-8K Wolverine (3/4) (proxy: black Griffin mini)
  • LCT-5M Locust (3/4) (proxy: purple Cicada mini)

The Attacker enters from the eastern map edge.

DEFENDER

The Defender consisted of elements of Deadspace Anomaly, including:

  • DAD-3D Daedalus (Dyson Fields, 2/4) (proxy: 10th Lyran Phoenix Hawk mini)
  • BSW-S2 Bushwhacker (Wallace Joy, 3/5) (proxy: tan Uller mini)
  • PXH-4L Phoenix Hawk (Larry, 3/5) (MWDA Phoenix Hawk mini)
  • HBK-5S Hunchback (Moe, 4/5) (green Hunchback mini)

The Defender entered from the western map edge.

OPTIONS

None.

OBJECTIVES

  • Defend Yourself: Less than 50% of the Defender’s total force is Crippled or Destroyed. [SUCCESS]
  • Nerves of Steel: Destroy no more than 25% of the Attacker’s force. [SUCCESS]

SPECIAL RULES

The following special rules are in effect for this track:

  • Forced Withdrawal: The 12th Vegan Rangers follow the Forced Withdrawal rules.
  • Time Limit: Beginning with the End Phase of Turn 8, the Attacker rolls 2d6. On a result of 9 or greater, communications are re-established. Once communications are re-established, this track ends.
  • EMP: Use the rules for Electromagnetic Interference (EMI) (p. 55, TO). All weapon attacks apply a +2 to-hit modifier, and a -2 penalty to rolls made on the Cluster Hits Table from any source. Active probes cease to function, and ECM systems have double effectiveness.

COURSE OF BATTLE

12th Vegan Rangers ‘mechs, spooked by the heavy jamming interfering with comms, fired first at their erstwhile Deadspace allies. While the EMP interference caused almost all attacks on either side to miss, the Deadspace pilots managed to defend themselves, heavily damaging and driving off the Vegan Rangers Locust and heavily damaging the Cronus due to Dyson Fields’ accurate laser fire. Unfortunately, moments before communications were restored, the Rangers Maelstrom fired a pulse laser blast that penetrated Wallace Joy’s Bushwhacker, setting off his SRM ammo and almost gutting the ’mech.

BATTLE FOOTAGE

Com break08
Round 8: Only coherent footage. Wallace Joy’s Bushwhacker lies flaming on the field as the other ’mechs circle one another.

AFTERMATH

Fortunately, we were able to get Wallace and his ’mech off the field – Wallace to the doc, the Bushwhacker to the repair bay. The Vegan Rangers deny all responsibility for the attack, and have warned all Deadspace units away from them “or else.” The Davions will probably have something to say about all of this, but from the sounds of things, we all have bigger problems now.

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Eyes On Target

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Phase Line Excalibur

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Eyes On Target

Played: 8/27/2012
Players: Erik, Kyle

SITUATION
BALRIGHT PASS, CRIS MOUNTAINS
NEW AVALON, FEDERATED SUNS
21 MARCH 3068

Commander Fields, you did some good work with shutting down the Robes in Balright Pass. Turns out they were the better part of the 36th Word of Blake Militia Division recon Level III, led by Demi-Precentor Irene MacInernay herself. She got away, but some of the prisoners you took talked, and that Level III looks like the vanguard of a major assault by the 36th and what’s left of the 31st Divisions towards Avalon City.

You’re what I’ve got in the area, so I need you to scout into the pass, give me an idea of what’s coming at us. I can give you some support elements, but the bulk of the 3rd Davion Guards is setting up defensive positions for the coming assault.

Commander, I hate to stick you out on a limb like this, but we’ve got to know what’s coming at us.

Colonel Jena Davion-Bath, XO, 3rd Davion Guards

TERRAIN

  • River Valley (MS2)
  • Woodland (MS6)

ATTACKER

The Attacker consisted of elements of Deadspace Anomaly with support from the 3rd Davion Guards, and included:

  • GHR-6K Grasshopper (Larry, 4/5) (blue/grey Grasshopper mini)
  • WHM-7M Warhammer (Kyle, 2/3) (10th Lyran Warhammer mini)
  • CTF-4L Cataphract (Curly, 4/5) (proxy: blue/gray Jagermech mini)
  • Pegasus Hover Scout Tank (4/5) (proxy: 10th Lyran Maxim mini)
  • OW-1C Owens (4/5) (proxy: red Jenner mini)

The attacker entered from the east edge.

DEFENDER

The Defender consisted of elements of the 36th Division (Purity of Thought IV-Kappa), including:

  • HGN-732 Highlander (4/5) (proxy: jade Cyclops mini)
  • GRM-R-PR29 Grim Reaper (2/3) (proxy: purple Quickdraw mini)
  • CDA-3M Cicada (4/5) (purple Cicada mini)
  • Manticore Heavy Tank (3058 upgrade) (4/5) (proxy: 10th Lyran Rommel mini)
  • 2 Mechanized (Tracked) Infantry (SRM) Platoons (4, 4)

Defending units started in the middle of the field.

OPTIONS

  • -100 Incoming: The Attacker may call on a total of 10 rounds of Long Tom artillery fire located 15 mapsheets behind the battlefield (see p. 179, TO). Up to 2 rounds may be called on per turn. The Long Toms may fire standard, Cluster (p. 354, TO), Copperhead (p. 355, TO), or Smoke (p. 356, TO) rounds.

OBJECTIVES

  • Identify the Opposition: Successfully scan at least half of the opponent’s force. [SUCCESS]
  • Preemptive Strike: Destroy/Cripple at least 25% of the opponent’s force. [SUCCESS]
  • Escape! At least half of the player’s force must survive and exit their home edge after 8 turns. [SUCCESS]
  • Nemesis: Destroy (not cripple) the designated enemy commander. [SUCCESS]

SPECIAL RULES

  • Forced Withdrawal: All Word of Blake and Davion Guards units follow the Forced Withdrawal rules.
  • Salvage: Salvage is not in effect for this track.
  • Scanning: Use the scanning roles (p. 14, Total Chaos)

COURSE OF BATTLE

Deadspace forces successfully ambushed a larger Word of Blake forward element, inflicting severe damage. Though the Deadspace Grasshopper was taken down by a freak small pulse laser hit early in the fighting, and the Warhammer suffered severe damage, all Blakist units were destroyed, thanks to extremely effective cooperation between the attackers and 3rd Davion Guards artillery assets assigned to the mission.

BATTLE FOOTAGE

Eyes on target01
Round 1: Deadspace ’mechs intercept a surprised Blakist convoy.

Eyes on target02
Round 2: An improbably lucky shot by the WoB Cicada severs the actuators in the Grasshopper’s leg, sending it crashing to the ground. Meanwhile, the Grim Reaper and Manticore trade shots with the Deadspace Warhammer and Cataphract.

(For posterity: the Cicada’s SPL hit on a 12, rolled a 2 for a floating critical to the leg, then a 12 on the critical roll, blowing it off. This may be the most effective small pulse laser shot ever.)

Eyes on target03
Round 3: Intent on avenging their immobile comrade, the Deadspace Pegasus TAGs the Blakist Cicada, which is hit squarely by a homing round from supporting artillery, then finished off by the Pegasus. Meanwhile, the rest of the Blakist ’mechs savage the Warhammer.

Eyes on target04
Round 4: Both units of Blakist infantry are destroyed, one by the legless Grasshopper, the other by an extremely effective artillery barrage. Meanwhile, the Warhammer shoots the Grim Reaper in the head with a PPC, but moments later loses its entire arm to fire from the Manticore.

Eyes on target05
Round 5: The AFFS Owens lases the Manticore with TAG, sealing its doom as two Copperhead rounds obliterate the tank. Meanwhile, the Blakist Highlander trades fire with both Deadspace heavy ’mechs.

Eyes on target06
Round 6: Another pair of Copperhead rounds hit the Highlander, which is now surrounded by the entire Deadspace force. The Pegasus moves to pick up Kyle from his downed Grasshopper.

[ FOOTAGE CORRUPTED ]
Round 7: The Highlander attempts to perform its signature death from above attack on the Warhammer, but is swatted from the sky by a final pair of Copperhead rounds. The last Blakist ’mech lands on its Gauss rifle, detonating the capacitors and disorienting the pilot. Most Deadspace units are now exfiltrating.

Eyes on target07
Round 8: Kyle and his Warhammer stand bloodied but triumphant over the corpse of the Blakist Highlander.

AFTERMATH

The recon mission was a success. The AFFS now knows the direction of a major Word of Blake push through the Cris Mountains. The upcoming fighting can be expected to be intense and brutal.

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Peaks of Blood

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Communication Breakdown

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Peaks of Blood

Played: 8/16/2012, 8/19/2012
Players: Erik, Rema

SITUATION
BALRIGHT PASS, CRIS MOUNTAINS
NEW AVALON, FEDERATED SUNS
18 MARCH 3068

New Avalon is a mess. Never fully recovered from the FedCom Civil War, Avalon City and New Avalon more broadly were completely wrecked when the Word of Blake’s 31st Division (Purity of Faith IV-Mu) landed in December of 3067, supported by several Warships: the Eagle-class frigate Mordred, Riga-class frigate Red Angel, and the Essex-class Divine Forgiveness. Backed by orbital bombardment, the 31st Division took on and practically destroyed the 1st Davion Guards, 10th Lyran Guards, and 5th Donegal Guards.

Now you are part of a massive reinforcement drop by the AFFS, including the Davion Assault Guards RCT, Davion Heavy Guards RCT and 3rd Davion Guards RCT, as well as the 12th Vegan Rangers and other mercenaries. While you made planetfall alive and unharmed, not everyone can say the same – during the first attempt to reinforce New Avalon, Blakist Warships destroyed the entire Davion Light Guards RCT, vaporizing one of the most storied units in the AFFS down to the man.

Now both sides are preparing for a massive battle around Avalon City. Scouts from the 12th Vegan Rangers have spotted Blakist units in the mountain passes. You have been attached to a force from the 3rd Davion Guards and told to hold the mountains at all costs.

TERRAIN

  • Scattered Woods (MS2)
  • River Valley (MS2)
  • Battletech
  • Mountain Lake (MS2)
  • Large Mountain #1 (MS5)
  • Rolling Hills #2 (MS3)

ATTACKER

The attacker consisted of elements of the 36th Word of Blake Militia Division (Purity of Thought IV-Kappa), and included:

  • TR-1 Wraith (Demi-Precentor Irene MacInernay, 2/3) (proxy: black Griffin mini)
  • RFL-7M Rifleman (4/5) (proxy: 10th Lyran Warhammer mini)
  • BCN-3R Buccaneer (4/5) (10th Lyran Buccaneer mini)
  • RJN101-A Raijin (4/5) (proxy: dark blue Centurion mini)
  • CRB-27 Crab (5/6) (proxy: jade Catapult mini)
  • GUR-2G Gurkha (2/3) (proxy: purple Hermes mini)
  • HSR-500-D Hussar (4/5) (proxy: red Jenner mini)
  • HSR-400-D Hussar (5/6) (proxy: purple Cicada mini)
  • NXS1-B Nexus (4/5) (proxy: blue/grey Commando mini)
  • RDS-2A Red Shift (4/5) (proxy: tan Javelin mini)
  • LCT-5M Locust (4/5) (proxy: grey Uller mini)
  • LCT-5M Locust (4/5) (proxy: tan Uller mini)
  • Pinto Attack VTOL (2/3) (proxy: Visigoth mini)
  • Pinto Attack VTOL (3/4) (proxy: Visigoth mini)
  • Pinto Attack VTOL (4/5) (proxy: green hover tank)
  • Hawk Moth Gunship (2/3) (proxy: 10th Lyran Rommel mini)
  • Hawk Moth Gunship (4/5) (proxy: 10th Lyran Rommel mini)
  • Mantis Light Attack VTOL (4/5) (proxy: green wheeled tank)

Attacking units entered from the east map edge.

DEFENDER

The defending force was made up of units from Deadspace Anomaly, backing ’mech and VTOL lances from the 3rd Davion Guards.

  • DAD-3D Daedalus (Dyson Fields) (proxy: MWDA Phoenix Hawk mini)
  • PXH-4L Phoenix Hawk (Milagria “Milly” Rebalais) (proxy: 10th Lyran Phoenix Hawk mini)
  • BSW-S2 Bushwhacker (Wallace Joy) (proxy: grey/red Black Hawk mini)
  • MS1-OC Men Shen (Jessi Mckiernan) (proxy: blue Mad Cat mini)
  • FLC-8R Falconer (2/3) (proxy: green Jagermech mini)
  • SHD-5D Shadow Hawk (2/3) (proxy: green Dervish mini)
  • ENF-5D Enforcer (4/5) (green Enforcer mini)
  • JVN-11D Javelin (4/5) (proxy: green Whitworth mini)
  • Yellow Jacket Gunship (2/3) (proxy: ???)
  • Yellow Jacket Gunship (4/5) (proxy: ???)
  • Warrior H-8 (3/4) (proxy: ???)
  • Cavalry (4/5) (proxy: ???)

Defending units entered from the western map edge.

OPTIONS

  • Speedy Support: The Defender adds a lance of Davion Guards medium VTOLs; the Attacker adds a Level II of light VTOLs. These units are of Regular experience and do not enter the battlefield until Turn 4 and do not count for the Hold objective.

OBJECTIVES

  • Hold: Retain control of the west edge, with no more than one enemy unit ending its turn within two hexes of the map edge. [SUCCESS]
  • Extreme Prejudice: Destroy at least half of the opposing force. [SUCCESS]
  • Lead From the Front: Destroy (not Cripple) the opponent’s designated commander. [FAILED]

SPECIAL RULES

  • Cliffs: The defender may designate up to 5 hexes per mapsheet to be Sheer Cliffs (TO, p. 39).

COURSE OF BATTLE

Both sides advanced to contact near the source of a small mountain river. Word of Blake light ’mechs attempted a crossing and were soundly defeated by superior Deadspace and AFFS firepower. Fighting then centered around a large hill and grove of trees seperated by a small lake, while overhead VTOLs fought a mess of dogfights and ground support attacks. Ultimately, AFFS and Deadspace forces were able to chase the Word of Blake from the field, crippling or destroying most of their units in the process.

BATTLE FOOTAGE

Peaks01
Round 1: Deadspace and AFFS defenders advance in a line, while Word of Blake scouts, preceeded by two Locusts, advance in vee formation.

Peaks02
Round 2: Deadspace and AFFS defenders continue to advance in formation, while the Word of Blake ’mechs start to scatter as their light ’mechs draw ahead.

Peaks03
Round 3: Contact. The Word of Blake Red Shift, Locusts, and Hussar have fallen down after withering fire from the defenders. One Locust is cored by Wallace Joy in his Bushwhacker.

Peaks04
_Round 4: VTOL support enters the field from both sides as the ’mech battle turns into a confused melee. The crippled Red Shift is destroyed by a Cavalry VTOL, while a Yellow Jacket destroys one Locust.

Peaks05
Round 5: Demi-Precentor MacInernay enters the fray, while Jessi McKiernan’s Men Shen attempts to take the fight across the river and loses a leg for her trouble. The Word of Blake Gurkha is Wallace Joy’s second kill, while Dyson Fields claims a Word of Blake Hussar. Meanwhile one Word of Blake Pinto is shot down by a Yellow Jacket, though another Pinto destroys the AFFS Cavalry.

[ CENSORED BY ORDER OF MIIO ]
Round 6: Fighting moves over the river and into the woods, while another fight centers around a small hill southwest. The Word of Blake Rifleman and Buccaneer fall over along with the AFFS Javelin, while Dyson Fields avenges the AFFS Cavalry by shooting down its Pinto attacker.

Peaks07
Round 7: The battle spreads out. The AFFS Falconer takes up a sniper position on the large hill, while Precenter MacInernay, a Raijin, and a Buccaneer take on the AFFS Enforcer and Javelin. Dyson Fields claims another kill: the Word Nexus.

Peaks08
Round 8: The AFFS Shadow Hawk goes after the fallen Word Rifleman, while battles rage to the west and south. The Word of Blake takes a massive hit as Dyson finally destroys the long-fallen second WoB Hussar, the AFFS Shadow Hawk destroys the Rifleman, the WoB Crab is destroyed by Milly Rebalais in her Phoenix Hawk, and an AFFS VTOL shoots down the other WoB Hawk Moth.

Peaks09
Round 9: Pursuit begins as the remaining WoB forces attempt to flee the field. Dyson and Wallace shoot down the last remaining WoB VTOLs, a Pinto and Mantis.

Peaks10
Round 10: The Buccaneer finally falls to Dyson Fields as a legless Raijin attempts to cover the retreating Precentor MacInernay.

Peaks11
Round 11: Dyson executes the Raijin from long range as the Demi-Precentor escapes in her Wraith. A total victory for the defenders.

AFTERMATH

The Word of Blake scouting force ran into much heavier resistance than anticipated, and was almost completely wiped out, though Demi-Precentor MacInernay escaped. A large Word of Blake push can most likely be expected soon.

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Vacationing In the Wasteland

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Eyes On Target

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Contract Offers 1/10/3068

Date: 1/10/3068
To: Deadspace Command
From: Operations
Subject: Pirate Band ID

Sir,

Just heard back from AFFS about those pirates you took down. They said to pass on that they were impressed with our work, and to tell you that the interrogations led to some pretty interesting stuff. If you’ve never heard of the Lafayette Legion, well, neither had they. Apparently they’re a bunch of Xin Sheng types off of Liberty, who liked that planet better as Carver V and with a green flag over it. Felt the same about Acamar, too, but we put paid to that.

Like I said, AFFS is pretty happy about what happened here, plus the intel, and they’ve offered us some work if we want it.

1. Among other things, our prisoners coughed up the location of their base. How they found the coordinates to an uncharted system, I have no idea, but they’ve got a base on some asteroids in that system. Apparently used to be some kind of covert Capellan supply depot back before the 4th war. AFFS is looking for somebody to hit it, and they’d like it to be us.

Cost: 500 WP
Payout: 0-1050 WP
Terrain: Asteroid
OpFor: Pirates
Players: 75%

2. AFFS is also looking for people to help out in the fighting on New Avalon. The officer I talked to said it was pretty dismal out there – Robes are hitting them hard, and the Suns are looking for any bodies they can throw in on their side. I don’t think I have to tell you my opinion of my last vacation tour on New Avalon, but it’s your call.

Cost: 500 WP
Payout: 300-1000 WP
Terrain: Unknown
OpFor: Unknown
Players: Up to 100%

3. Maltex Corporation is looking for some people to pull security for their facilities on Dieron. Hear tell that Luthien has gone dark, and this may have something to do with it. Something’s up with the Dracs, but I’m not sure what it is yet. Money’s good, though.

Cost: 500 WP
Payout: 100-800 WP
Terrain: Unknown
OpFor: Unknown
Players: Unknown

Let me know what your answer to our AFFS guy is, and I’ll move on it.

Lt. Marcus Graves

Operations Officer
Deadspace Anomaly

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